PITCHES

In Q2 of 2024, I was tasked with animating the 'Train For Real' campaign as part of a mid-year prospecting initiative. The campaign aimed to highlight the challenges youth players face in experiencing realistic game-like pitches. The goal was to connect with the audience by addressing this gap: why settle for your parent’s 40 mph pitches when WIN Reality offers every pitch type at every speed, simulating real-game scenarios?